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Game Engines

Noah's post got me looking at game engines again, and the options are better than last time I looked. My view is colored by my position as a mac developer of course.

Torque Game Engine (3D) by Garage Games
Torque Game Builder (2D) by Garage Games
Unity (3D/2D)
PopCap Framework (PC only?)
PTK Game Engine

Would anyone be interested in coming over to our house some weekend and having a mini game jam to try out one or more of these engines? Maybe one a month? Get the 30 day demo, grab some free art, and see what you can really do... I think it would be fun.

Comments

angelbob
Feb. 9th, 2007 11:54 pm (UTC)
I like the idea of securing a bit of hosted space on the web and putting up links to various game jams, various free art we're starting with, links to different engines and a brief blurb about theme. The idea is that we could then upload any resulting code and whatever progress we made would be available for anybody later on to use, which I consider a really good thing.

SourceForge seems like the obvious place to do this, and I was looking earlier today at applying for a SourceForge project along these lines. To do so, we'd need to decide on a license for our code, though. Do you think anybody involved would be opposed to releasing GPL? As original authors they could still use it *themselves* for non-GPL'd purposes, just nobody else could. That would also be in keeping with the artwork's license, at least for the WorldForge assets.

It'd also be useful to come up with some kind of name for the project. I think "gamejam" isn't taken, though that's a tad grandiose. Or "gametank"? Dunno, mainly I figured I'd ask about the license, and the project name would otherwise only matter in the URL.

Sound good? Or would that be intimidatingly similar to publicity? I just like the thought of planning on making stuff public because otherwise this kind of thing really seems to sink beneath the waves...
katharos
Feb. 10th, 2007 03:52 am (UTC)
Um... It seems like your goals for this and my goals for this are really different. Well, my original goal was just to spend a weekend getting familiar with a game engine, with the benefit of a concrete goal and friends to do it with. And really, that's still my goal I guess. I'm not sure that there will be a 'project' to stick on SourceForge... if you want a history page with snapshots of games as they were at the end of the day, I can put together something on DonaldsonWorkshop.com. Probably the best thing would be a Wiki, then people can stick up their own notes and game. Set up accounts and passwords for everyone who comes? The games could be licenced however people felt. Could just put up screenshots or executables depending on the individual. I could set up a page on the engine we were going to look at, you can put together a wiki page of links to art. Sound reasonable?
angelbob
Feb. 10th, 2007 05:55 pm (UTC)
That sounds excellent.